Description
In this stand-alone game, you’ll find:
- Rules to create your scoundrel using the following character archetypes: the Cutter, the Hound, the Leech, the Lurk, the Slide, the Spider, or the Whisper.
- Rules to create your crew, built from types like Assassins, Bravos, a Cult, Hawkers, Shadows, or Smugglers.
- A robust core mechanic which puts the fiction first—the strength of a character’s position (desperate, risky, or controlled) matters just as much as the character’s ability scores.
- A lightning-fast mechanic for planning criminal operations to cut through the usual slog of planning at the game table.
- Rules for alchemical experiments, gadget tinkering, and weird occult powers—including rules for playing Ghosts and other strange beings.
- A setting guide to the haunted city of Doskvol, with all the maps, factions, NPCs, schemes, and opportunities you need to run an exciting sandbox game.
GAME INFORMATION
Number of players: 3-6
Age of players: 13+
Length: 2-6 hours
Type of Game: Roleplaying Game
Languages Available: English
Product Number: EHP0030
ISBN: 978-1-61317-132-5
Page Count: 336
Format: Hardcover black and white interior.
Game Designer: John Harper
This book is in Hardback.
Blades In The Dark – Evil Hat Productions – Adventure – Fantasy – Dark Fiction – Criminal Underworld – Role Playing Games – WarMonger Games Malta