Description
The tech-future which mankind has been working towards is finally upon us! Sadly, the tech-future is not all we thought it was cracked up to be; technology couldn’t save us from ourselves, and there are no hoverboards or floating cars in sight. Contrary to our hopes and dreams, four mega-corporations dominate and dictate every aspect of our lives.
In Dark.net, players intercept transmissions to gain valuable information via their data network. Players use fences to buy and sell information so they can boost their ability to gather even more information, all in the service of acquiring reputation. To boost their reputation, players will accrue credits, extend their network, hire informants, install network boosters, and make contacts. Have more reputation than anyone else at game’s end, and you win.
COMPONENTS:
- 4 Starting Networks
- 4 Player Aides
- City Board
- 12 Network Boosters
- 16 Informants
- 20 Contacts
- 7 Dice
- 100 Information Cubes
- 40 Network Extensions
- 16 Response Cards
- Credits Cubes
- Various Tokens
- 12-Page Rule Book
WizKids – Science Fiction – Cyberpunk – Tile Placement – Modular Board – Board Game – WarMonger Games Malta